This was the very first time PopCap has ever licensed out any of our game properties or worked with another developer on this level. Zombies had been successfully captured in this pinball creation. That’s when we knew the true spirit of Plants vs. We about lost it when the “Going Nuts” mission started and fog came billowing in across the table, while zombies started marching toward the door step. The day playable code showed up, we were all lost in a “wow” moment. Zombies was completely new again, totally remade for a brand new experience. Jeff: When the Zen Studios team started sending us materials for approval, we were seriously impressed with how they were translating 2D to 3D. Luckily, we received tremendous help from the Plants, and Crazy Dave also turned out to be very supportive. We then had to figure out how to incorporate all of these into the table geometry. The team went to work creating a bunch of 3D models for the zombies, plants, Melon Pults, and Crazy Dave’s jalopy. One of the first things we had to figure out was how to translate a very deliberate, slow-paced 2D game into a fast-paced, frantic pinball game with 3D interactive characters. Zombies is 2D, are there any 3D assets? Obviously, the answer was no. We were beyond excited! The second thing that went through our mind: wait, Plants vs. Neil: When we first received all these assets, our excitement level went through the roof. We asked Crazy Dave for some wisdom to send along to Zen: “MMMMMM PINBALL”. Zen took these and went to work designing another brilliant pinball table. We handed Zen Studios original game assets including art, sounds, objects, zombies, flowers, plants, defenses – ok, you get it – in a beautiful package of digital goodness. Zombies table is that it is built out of authentic Plants vs. Jeff: The first thing you need to know about this Plants vs.
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